TEC Papago · Geometry 1 · Unit 1

1.3 Translations

Sliding a figure without turning or flipping it

Standards: G-CO.A.2 · G-CO.A.4 · G-CO.A.5 · G-CO.B.6

Marisol is moving next weekend. She draws her new living room on graph paper, one square per square foot, then cuts a scrap of paper into a rectangle the size of the couch and slides it around the plan.

She moves the cutout 4 squares right and 3 squares down. Every corner of it moved that same 4 and 3. The couch did not spin, flip, or change size.

If one corner started at (2, 5), where does it land?

Why paper, and why it matters

The cutout does the work a rule will do. Marisol moves one piece of paper, but all four corners move by the identical amount — because they are attached to each other.

Write the corners as coordinates and you can find where they land without the scissors. That is the difference between a couch and a whole floor of desks.

Given a point or figure and a translation vector, you will produce the image, recover a vector from corresponding points, and check that every point uses one displacement.

Definitions and rules

Translation by the vector ⟨a, b⟩

T⟨a, b⟩(x, y) = (x + a, y + b)

a shifts horizontally — positive right, negative left.
b shifts vertically — positive up, negative down.

Why it has to be this: one displacement applies to every point, and horizontal movement only touches x.

Rebuild the rule from scratch

Three facts. Everything else follows.

1. A translation is ONE displacement: every point moves the same amount, in the same direction. 2. A point (x, y) is located horizontally by x and vertically by y, separately. 3. A horizontal move changes only x. A vertical move changes only y.

So if the displacement is a across and b up, fact 3 gives x → x + a and y → y + b, and fact 1 says the same a and b apply to every point.

No other rule fits all three. If you ever forget whether it is plus or minus, rebuild it from fact 1.

A transformation that preserves distance is called a rigid motion, and its image is congruent to the preimage.

For a translation you can prove it in one line rather than measuring: the displacement cancels.

(x₂ + a) − (x₁ + a) = x₂ − x₁ (y₂ + b) − (y₁ + b) = y₂ − y₁
What that proves

Distance between two points depends only on the difference of their coordinates. Both differences come out unchanged, so the distance cannot change either.

That holds for any figure and any vector — not just one triangle.

-10 -8 -6 -4 -2 2 4 6 -8 -6 -4 -2 2 4 6 x y A(-3,4) B(1,-2) C(5,3) A′(-7,-2) B′(-3,-8) C′(1,-3)
Solid blue is the preimage △ABC. Dashed red is the image △A′B′C′. The three gold arrows are identical in length and direction — visible evidence that every vertex followed the same instruction.

Worked examples

Example 1 — recovering the vector

M(1, 5) maps to M′(4, 1). Find the vector.

Suggested work

Givens

M(1, 5) M′(4, 1)

Tools

a = x′ − x (the change in x) b = y′ − y (the change in y) Both rearranged from T⟨a, b⟩(x, y) = (x + a, y + b)

Primitives

x = 1 y = 5 x′ = 4 y′ = 1

Computation

a = (4) − (1) = 3 b = (1) − (5) = −4 Rule: T⟨3, −4⟩ Check: ((1) + (3), (5) + (−4)) = (4, 1) ✓ matches M′

Notice: the Tools row changed. Same layout, different tool — choosing the right one is part of the work.

Example 2 — a whole figure

Triangle ABC has vertices A(−3, 4), B(1, −2), C(5, 3). Apply T⟨−4, −6⟩.

Suggested work

Givens

A(−3, 4) B(1, −2) C(5, 3) T⟨−4, −6⟩

Tools

T⟨a, b⟩(x, y) = (x + a, y + b)

Primitives

a = −4 ← fixed for the whole figure b = −6 A: x = −3, y = 4 ← changes per vertex B: x = 1, y = −2 C: x = 5, y = 3

Computation

A(−3, 4) → ((−3) + (−4), (4) + (−6)) = A′(−7, −2) B(1, −2) → (( 1) + (−4), (−2) + (−6)) = B′(−3, −8) C(5, 3) → (( 5) + (−4), (3) + (−6)) = C′( 1, −3)

Notice: the parameters are listed once; only the inputs repeat.

Why they cannot change

One displacement, every point. The parameters are fixed before you start — that is what makes it a translation rather than three separate moves.

It is also why eyeballing the second vertex fails: you would be guessing at something already decided.

Example 3 — one point with positive components

Apply T⟨3, 4⟩ to J(2, 1).

Suggested work

Givens

J(2, 1) T⟨3, 4⟩

Tools

T⟨a, b⟩(x, y) = (x + a, y + b)

Primitives

x = 2 y = 1 a = 3 b = 4

Computation

J(2, 1) → ((2) + (3), (1) + (4)) = J′(5, 5)

Notice: The horizontal component changes x, and the vertical component changes y.

Why one rule handles both coordinates

A translation uses one displacement. Horizontal movement changes only x, and vertical movement changes only y.

Common traps

Common trap

Moving the first vertex correctly, then eyeballing the rest. Write the arithmetic for every vertex — especially with negatives, where “down 6” and “+ (−6)” are the same move but look different on the page.

Not the same thing

Every translation is a rigid motion, but not every rigid motion is a translation. Rotate (1, 0) a quarter turn about the origin and it moves by (−1, 1); rotate (3, 0) and it moves by (−3, 3). Different points, different displacements — so the one-displacement rule fails. Rigid, but not a translation.

Practice

  1. Apply T⟨−5, 0⟩ to E(2, −4).

    Answer — tap to show

    E′(−3, −4)

    Suggested work — tap to show

    Givens

    E(2, −4) T⟨−5, 0⟩

    Tools

    T⟨a, b⟩(x, y) = (x + a, y + b)

    Primitives

    x = 2 y = −4 a = −5 b = 0

    Computation

    = ((2) + (−5), (−4) + (0)) = (−3, −4) b = 0, so y does not move at all.
  2. Apply T⟨3, −2⟩ to D(−1, 6).

    Answer — tap to show

    D′(2, 4)

    Suggested work — tap to show

    Givens

    D(−1, 6) T⟨3, −2⟩

    Tools

    T⟨a, b⟩(x, y) = (x + a, y + b)

    Primitives

    x = −1 y = 6 a = 3 b = −2

    Computation

    T⟨a, b⟩(x, y) = (x + a, y + b) = ((−1) + (3), (6) + (−2)) = (2, 4)
  3. A(−2, 3) maps to A′(4, 1), and B(1, −1) maps to B′(7, −3). Decide whether one translation maps both points, and name it.

    Answer — tap to show

    Yes. Both points move by ⟨6, −2⟩, so the translation is T⟨6, −2⟩.

    Suggested work — tap to show

    Givens

    A(−2, 3) → A′(4, 1) B(1, −1) → B′(7, −3)

    Tools

    a = x′ − x b = y′ − y

    Primitives

    Check the displacement for each point.

    Computation

    A: a = 4 − (−2) = 6, b = 1 − 3 = −2 B: a = 7 − 1 = 6, b = −3 − (−1) = −2 The vectors match: T⟨6, −2⟩.
  4. A classmate applies T⟨0, 7⟩ to F(−3, −3) and writes F′(4, −3). Find their mistake.

    Answer — tap to show

    They are wrong. The correct image is F′(−3, 4).

    Suggested work — tap to show

    Givens

    F(−3, −3) T⟨0, 7⟩ Classmate wrote F′(4, −3)

    Tools

    T⟨a, b⟩(x, y) = (x + a, y + b)

    Primitives

    x = −3 y = −3 a = 0 b = 7

    Computation

    = ((−3) + (0), (−3) + (7)) = (−3, 4) The mistake: they applied b = 7 to x instead of y. That gives ((−3) + (7), (−3) + (0)) = (4, −3), which is what they wrote.
  5. K(−2, 3) maps to K′(6, −1). Find the vector.

    Answer — tap to show

    T⟨8, −4⟩

    Suggested work — tap to show

    Givens

    K(−2, 3) K′(6, −1)

    Tools

    a = x′ − x b = y′ − y

    Primitives

    x = −2 y = 3 x′ = 6 y′ = −1

    Computation

    a = (6) − (−2) = 8 b = (−1) − (3) = −4 Rule: T⟨8, −4⟩ Check: ((−2) + (8), (3) + (−4)) = (6, −1) ✓

Try it

Translation explorer